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	<title>AntiVJ &#187; Technology</title>
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	<link>https://blog.antivj.com</link>
	<description>visual label</description>
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		<title>Principles of geometry + AntiVJ: a stereoscopic show</title>
		<link>https://blog.antivj.com/2009/principles-of-geometry-antivj-a-stereoscopic-show/</link>
		<comments>https://blog.antivj.com/2009/principles-of-geometry-antivj-a-stereoscopic-show/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 16:41:39 +0000</pubDate>
		<dc:creator><![CDATA[Joanie Lemercier]]></dc:creator>
				<category><![CDATA[Experiment]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[VJing]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Antivj]]></category>
		<category><![CDATA[glasses]]></category>
		<category><![CDATA[Imax]]></category>
		<category><![CDATA[Joanie Lemercier]]></category>
		<category><![CDATA[polarized]]></category>
		<category><![CDATA[polarizing]]></category>
		<category><![CDATA[Principles of geometry]]></category>
		<category><![CDATA[projection]]></category>
		<category><![CDATA[Simon Geilfus]]></category>
		<category><![CDATA[stereoscopic]]></category>
		<category><![CDATA[stereoscopy]]></category>

		<guid isPermaLink="false">http://blog.antivj.com/?p=338</guid>
		<description><![CDATA[AntiVJ has been working on a new format for French retro-futurist electronic...]]></description>
				<content:encoded><![CDATA[<p>AntiVJ has been working on a new format for French retro-futurist electronic producers Principles of Geometry. Using stereoscopy (technology used in IMAX cinemas to watch visuals with 3D glasses) they produced a 50min long real-time journey through space. An exciting experience and a real visual counterpart to the<span id="more-348"></span> band&#8217;s space/epic soundtrack.</p>
<p>Obviously you can&#8217;t see the 3D effect on a regular computer screen, but we&#8217;re touring with a special screen, so come and see the show to experience the Depth of 3D stereoscopic visuals.<!--more--></p>
<p>This is just a really short preview of the show, more will be coming soon&#8230;</p>
<p><object width="600" height="338" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=6919518&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed width="600" height="338" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=6919518&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always" /></object></p>
<p>Music: <a href="http://www.myspace.com/principlesofgeometry" rel="nofollow" target="_blank">myspace.com/principlesofgeometry</a><br />
Visual production: Joanie Lemercier, <a href="http://kinesis.be/" target="_blank">Simon Geilfus</a>,  <a href="http://desaxismundi.blogspot.com/" target="_blank">Desaxismundi</a>.<br />
Produced with support from Arcadi.</p>
<p><strong>Upcoming shows:</strong><br />
- Nov 14th – Belo Horizonte &#8211; Brazil<br />
- Nov 17th – Rio de Janeiro &#8211; Brazil<br />
- Nov 19th – Sao Paulo &#8211; Brazil<br />
- April 2010 &#8211; Paris</p>
<p><a href="http://www.antivj.com/pog/" rel="nofollow" target="_blank">www.antivj.com/pog/</a></p>
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		</item>
		<item>
		<title>AntiVJ is a visual label</title>
		<link>https://blog.antivj.com/2008/antivj-is-a-visual-label/</link>
		<comments>https://blog.antivj.com/2008/antivj-is-a-visual-label/#comments</comments>
		<pubDate>Wed, 16 Apr 2008 12:33:11 +0000</pubDate>
		<dc:creator><![CDATA[Joanie Lemercier]]></dc:creator>
				<category><![CDATA[Antivj]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[Press]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Aalto]]></category>
		<category><![CDATA[crustea]]></category>
		<category><![CDATA[Joanie Lemercier]]></category>
		<category><![CDATA[Lego_man]]></category>
		<category><![CDATA[Ratsi]]></category>

		<guid isPermaLink="false">http://blog.antivj.com/?p=149</guid>
		<description><![CDATA[Hi there ! I&#8217;ve been away from this blog for a while,...]]></description>
				<content:encoded><![CDATA[<p>Hi there !</p>
<p>I&#8217;ve been away from this blog for a while, busy with new projects, editing videos, preparing the new year, and I didn&#8217;t have a chance to stop until now..</p>
<p>Great news, I&#8217;m proud to announce that we&#8217;re about to launch <span style="font-weight: bold;">AntiVJ</span>, a new <span style="font-weight: bold;">visual label</span>, which is a platform to produce projects based on the visual element. This project is a collaboration with some artists I really like. We became friends and realized we are sharing the same ideas and vision of our work, so we decided the collaborate more put a name on it.<span id="more-149"></span></p>
<blockquote style="text-align: justify;">
<p class="null" style="width: 349px;"><span style="font-weight: bold;">AntiVJ is a visual label</span> initiated by European-based artists whose work is focused on the use of projected light and its influence on our perception.</p>
<p>Clearly stepping away from standard setups &amp; techniques, AntiVJ presents live performances and installations where projection on volume, visual mapping, tracking and augmented reality, stereoscopy and holographic illusion are providing to the audience a senses challenging experience.</p></blockquote>
<p><span style="font-weight: bold;">Visual artists on the label</span>:</p>
<p><span style="font-weight: bold;">Yannick Jacquet</span> (<a href="javascript:void(0);/*1209158630257*/">Legoman</a>).<br />
<span style="font-weight: bold;">Joanie Lemercier</span> (<a href="javascript:void(0);/*1209158696281*/">crustea</a>).<br />
<span style="font-weight: bold;">Olivier Ratsi</span> (<a href="javascript:void(0);/*1209158614188*/">Emovie</a>).<br />
<span style="font-weight: bold;">Romain Tardy</span> (<a href="javascript:void(0);/*1209158657218*/">Aalto</a>).</p>
<p>Here&#8217;s a short video : <a style="font-weight: bold;" href="http://www.vimeo.com/675254/l:embed_675254">AntiVJ Teaser 08</a><span style="font-weight: bold;"> featuring recent projects:</span></p>
<p><span class="logo"> <span style="font-weight: bold;">++++</span></span> Le Mans (France), August 2007<br />
<span class="logo"> <span style="font-weight: bold;">3Destruct</span></span> Louvain la neuve (Belgium), June 07<br />
<span class="logo"> <span style="font-weight: bold;">Inode</span></span> Nancy (France), December 07<br />
<span class="logo"> <span style="font-weight: bold;">Light up Bristol</span></span> Bristol (UK), December 07</p>
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		<item>
		<title>Radiohead challenges the record industry model</title>
		<link>https://blog.antivj.com/2007/radiohead-challenges-the-record-industry-model/</link>
		<comments>https://blog.antivj.com/2007/radiohead-challenges-the-record-industry-model/#comments</comments>
		<pubDate>Wed, 10 Oct 2007 13:16:28 +0000</pubDate>
		<dc:creator><![CDATA[Joanie Lemercier]]></dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[inrainbows]]></category>
		<category><![CDATA[music industry]]></category>
		<category><![CDATA[radiohead]]></category>

		<guid isPermaLink="false">http://blog.antivj.com/?p=123</guid>
		<description><![CDATA[Radiohead&#8217;s new album is out today ! &#160; And believe it or...]]></description>
				<content:encoded><![CDATA[<p>Radiohead&#8217;s new album is out today !</p>
<p>&nbsp;</p>
<p>And believe it or not, you can pay whatever you want to get it.. &#8220;It&#8217;s up to you&#8221; says <a href="http://www.inrainbows.com" target="_blank">inrainbows.com</a>, the album&#8217;s website, actually the only place where you can download the digital 10 track LP.</p>
<p>When their contract with the records label EMI expired, the band didn&#8217;t want to renew it, and decided to produce and distribute their seventh album themself, a choice that would be considered as risky, but Radiohead members don&#8217;t seem to care much..</p>
<p>They are well aware that the classic <a href="http://www.musicians.asn.au/ezine/archives/issue2/page2.html" target="_blank">music industry model is Dying</a> <span id="more-123"></span>(CDs are part of the past history already), and Internet and the mp3 format have completely changed the rules in the past few years, and records labels still seems to ignore all this (and they keep trying to sue people, and ask governments to reinforce laws against young people which are downloading more and more, and who used to be their clients..).</p>
<p>Anyway, Radiohead members also know that they will make more profits on their concerts tickets, and are happy to hustle the established majors by making a choice that will probably stay  &#8221;historical&#8221;, like Prince did when he gave away <a href="http://news.bbc.co.uk/1/hi/entertainment/6900792.stm" target="_blank">his album from free</a> in a Sunday newspaper.</p>
<p>If their choice happens to be a good business model, and if they actually make good profits, or more money on sales than they used to do before with a record label (which actually get most of the money *70%* you pay when you buy a CD), this would probably be a <a href="http://www.time.com/time/arts/article/0,8599,1666973,00.html?iid=sphere-inline-sidebar" target="_blank">severe earthquake</a> for all the records companies that makes money out of what&#8217;s primarily supposed to be Art rather than business.</p>
<p>I just bought my copy of the album for £5, and I&#8217;d be happy to buy a couple more for friends rather than just doing the usual &#8220;Ctrl-C Ctrl-V&#8221;. Radiohead you Rock !</p>
<p><img src="http://crustea.free.fr/blog/pictures/radiohead.jpg" alt="Radiohead album: the price is up to you" /></p>
<p>( Original picture from Radiohead&#8217;s <a href="http://www.radiohead.com/deadairspace/" target="_blank">blog</a>. )</p>
<p>By the way, I&#8217;m quite rubbish at writing reviews about music content (I&#8217;m more into visuals), but my friend and music specialist <a href="http://listento.vox.com" target="_blank"><span style="font-style: italic;">No</span></a> wrote a <a href="http://listento.vox.com/library/post/wesh.html">good post</a> about the album (in french only).</p>
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		<item>
		<title>UVA &#8211; New Warp video</title>
		<link>https://blog.antivj.com/2007/uva-new-warp-video/</link>
		<comments>https://blog.antivj.com/2007/uva-new-warp-video/#comments</comments>
		<pubDate>Mon, 08 Oct 2007 13:15:06 +0000</pubDate>
		<dc:creator><![CDATA[Joanie Lemercier]]></dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Battles]]></category>
		<category><![CDATA[music video]]></category>
		<category><![CDATA[United Visual Artists]]></category>
		<category><![CDATA[UVA]]></category>
		<category><![CDATA[Warp]]></category>

		<guid isPermaLink="false">http://blog.antivj.com/?p=121</guid>
		<description><![CDATA[UnitedVisualArtists strike again ! This time, the UVA brought their lightning installation...]]></description>
				<content:encoded><![CDATA[<p>UnitedVisualArtists strike again !</p>
<p>This time, the <a href="http://www.uva.co.uk/" target="_blank">UVA</a> brought their lightning installation skills to a disused Welsh quarry, for the new Warp video (latest Battles single: Tonto), and installed many bright white vertical LED bars in a slate bassin..</p>
<p>Standing up at equal distances, perfectly lined up and leveled, the LEDs becomes a unique light structure at night , controlled via DMX by UVA&#8217;s <a href="http://www.uva.co.uk/wp/wp-content/projects/blogbattles/UVA_BATTLES_WEBBLOG_014.jpg" target="_blank">own software</a>.<span id="more-121"></span></p>
<p>The visuals, especially produced for the shooting, can appear sometimes very geometrical, or organic, depending on how the lights were triggered. The stone closeups are also quite fascinating, and it reminds kinetic art, as the light &#8220;animates&#8221; the slate, but in fact the only thing moving is the camera.</p>
<p>The editing is also very well done, with a very interesting evolution and narration on a nearly 8 minutes long format.</p>
<p>Watch the video:<br />
<iframe src="http://player.vimeo.com/video/3761534?title=0&amp;byline=0&amp;portrait=0" frameborder="0" width="650" height="400"></iframe></p>
<p>Behind the scenes pictures on <a href="http://www.uva.co.uk/archives/62" target="_blank">Uva&#8217;s blog</a></p>
<p>A <a href="http://www.dazeddigital.com/projects/light/article.aspx?a=759" target="_blank">video documentary</a> about UVA, and details about Tonto&#8217;s video (at the end), part of the great Dazed Digital&#8217;s &#8220;<a href="http://www.interactivearchitecture.org/seduced-by-light.html" target="_blank">Seduced by light</a>&#8221; series.</p>
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		<item>
		<title>Demoscene, realtime et VJing</title>
		<link>https://blog.antivj.com/2007/demoscene-realtime-et-vjing/</link>
		<comments>https://blog.antivj.com/2007/demoscene-realtime-et-vjing/#comments</comments>
		<pubDate>Tue, 09 Jan 2007 11:36:17 +0000</pubDate>
		<dc:creator><![CDATA[Joanie Lemercier]]></dc:creator>
				<category><![CDATA[Experiment]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Amiga]]></category>
		<category><![CDATA[Atari ST]]></category>
		<category><![CDATA[demos]]></category>
		<category><![CDATA[Demoscene]]></category>
		<category><![CDATA[Max/MSP]]></category>
		<category><![CDATA[Meso]]></category>
		<category><![CDATA[programmation]]></category>
		<category><![CDATA[realtime]]></category>
		<category><![CDATA[Sanch]]></category>
		<category><![CDATA[temps réel]]></category>
		<category><![CDATA[UVA]]></category>
		<category><![CDATA[VJing]]></category>
		<category><![CDATA[vvvv]]></category>

		<guid isPermaLink="false">http://blog.antivj.com/?p=85</guid>
		<description><![CDATA[Il existe une technique toute particulière de créer des visuels, qui as connu son...]]></description>
				<content:encoded><![CDATA[<p>Il existe une technique toute particulière de créer des visuels, qui as connu son age d&#8217;or au milieu des années 90 et sur des ordinateur 100 fois moins puissants qu&#8217;aujourd&#8217;hui, et qui diffère du tout au tout de la technique répandue actuellement. Elle ne nécessite aucun fichier vidéo, car les images projetées sont générées en temps réel, ce qui engendre à chaque instant des images complètement inédites, à l&#8217;inverse du principe même de toute boucle vidéo&#8230;<span id="more-85"></span></p>
<p>&nbsp;</p>
<p>Il existe sur le marché quelques logiciel qui permettent d&#8217;utiliser ce genre de visuels temps réel, (comme <a href="http://www.audiovisualizers.com/toolshak/vjprgpix/moonster/moonster.htm" target="_blank">Moonster</a>, <a href="http://www.audiovisualizers.com/toolshak/vjprgpix/cva/cva.htm">CVA</a>), softs issus et inspirés de la scène <a href="http://en.wikipedia.org/wiki/Demoscene" target="_blank">demoscene</a> des années 90, mais dont le rendu graphique et les effets, qui datent maintenant d&#8217;une quinzaine d&#8217;années, font tout pour en décourager l&#8217;usage au VJ du 21ème siècle.. <img src='https://blog.antivj.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><strong>Demoscene &#8211; petit historique</strong>:<br />
Le challenge à l&#8217;époque était d&#8217;exploiter au maximum les cartes graphiques de l&#8217;époque (commodore 64, puis Atari ST et Amiga) et le peu de mémoire disponible (512Ko sur un Amiga 1000) pour générer des visuels en temps réel, en programmant des &#8220;démos&#8221;, présentations audiovisuelles qui repoussaient les limites du matériel de l&#8217;époque.<br />
La scène <a href="http://en.wikipedia.org/wiki/Demoscene" target="_blank">demoscene</a> a eu une énorme influence sur la scène VJing dès le milieu des années 90, qui lui a notamment emprunté certains <a href="http://en.wikipedia.org/wiki/Demo_effect" target="_blank">effets</a> (<a href="http://en.wikipedia.org/wiki/Plasma_effect" target="_blank">plasma</a>, vague, flammes, tunnels 3D, <a href="http://upload.wikimedia.org/wikipedia/en/c/c6/Bolognese_-_Alpha_Design.jpg" target="_blank">formes 3D</a> et autres) aujourd&#8217;hui un peu désuets, mais largement utilisés il ya une dixaine d&#8217;années. Nombre de ces effets sont toujours présent dans de nombreux soft de VJing, quelques fois même encore utilisés, associés le plus souvent aux soirées free / hardtechno ou Trance.</p>
<p>Demos<br />
- <a href="http://www.videosift.com/video/Jesus-On-Es-Full-Video-1992-Amiga-Demo-Classic" target="_blank">Jesus on E&#8217;s</a> &#8211; (1992) Amiga -&gt; culte !<br />
- <a href="http://youtube.com/watch?v=BZa8lzyZ-ZA" target="_blank">Lego &#8211; The real 40K Intro</a> (1993)<br />
- <a href="http://youtube.com/watch?v=4UAF-b4xzzw" target="_blank">Switchback</a> by &#8220;Rebels&#8221; &#8211; Amiga<br />
- <a href="http://youtube.com/watch?v=Q81MjWDpjc4" target="_blank">Aliens ate my demomaker</a> (2004)<br />
- <a href="http://youtube.com/watch?v=LuCjtRdg2Mc">Fairlight</a> (2006)</p>
<p>Avec le boom dans l&#8217;évolution du matériel fin des années 90, le challenge technique a quelque peu perdu de son interêt, et de nombreux démomakers se sont tournés vers l&#8217;industrie du jeux vidéo et ainsi clos l&#8217;age d&#8217;or de la demoscene (en nous laissant tout de même les effets par défaut d&#8217;<a href="http://www.arkaos.net/" target="_blank">arkaos</a> par exemple) et a contribué ainsi à pousser un peu plus le mouvement VJ vers les techniques de production très communes aujourd&#8217;hui (logiciels de modeling 3D) et à délaisser le &#8220;realtime&#8221;.<br />
*A noter que la scène demo continue toujours aujourd&#8217;hui, certes beaucoup plus réduite, mais avec des productions toujours interessantes, et plusieurs grands <a href="http://www.demoscene.info/parties.en.html" target="_blank">meetings annuels</a> à travers le monde.</p>
<p><strong>Programmation laborieuse.<br />
</strong>Le côté technique à depuis été un frein au visuels &#8220;temp réel&#8221;, car les démos étaient jusqu&#8217;alors souvent écrites en assembleur, proche du langage machine pour être optimisé à l&#8217;extrême, mais tout aussi extrèmement décourangeant à la création artistique*.<br />
Sachant qu&#8217;un cube 3d en rotation avec une texture mappée et des ombrages peut déjà demander plusieurs jours ou semaines de réalisation en assembleur ou en C#, on comprend facilement pourquoi les logiciels de production comme 3DSmax et After effect on vite remplacé le code labo.</p>
<p>*A noter que quelques codeurs on continué à développer des &#8220;<a href="http://www.winamp.com/plugins/browse.php?category=1" target="_blank">visualiseurs</a>&#8221; pour des logiciels audio comme Winamp, en utilisant plus les variables sonores (volume, fréquences) pour générer différents effets afin d&#8217;avoir des rendus audio-réactifs, de plus ou moins bon goût.</p>
<p><strong>La révolution </strong><a href="http://fr.wikipedia.org/wiki/WYSIWYG" target="_blank"><strong>WYSIWYG</strong></a>.<br />
Depuis le milieu des années 80, l&#8217;<a href="http://en.wikipedia.org/wiki/IRCAM" target="_blank">IRCAM</a> développe un logiciel de développement graphique en temps réel, qui est devenu aujourd&#8217;hui <a href="http://en.wikipedia.org/wiki/Max/MSP" target="_blank">Max/MSP</a>, qui permet à l&#8217;aide d&#8217;un interface graphique simple, de manipuler rapidement tout type de données, de manière relativement intuitive et en temps réel, avec une immense liberté. Originellement destiné à l&#8217;audio, Max/MSP s&#8217;élargit au multimédia quand une couche graphique, le add-on <em><strong><a href="http://www.cycling74.com/products/jitter" target="_blank">Jitter</a></strong></em>, voit le jour en 2003. D&#8217;autres logiciels comme <a href="http://www.artlabo.org/wakka.php?wiki=EyesWeb" target="_blank">EyesWeb</a> (spécialisé dans le motion-capture humain), et <a href="http://vvvv.org/">VVVV</a> [<a href="http://www.meso.net/" target="_blank">Meso</a>] (probablement le plus puissant et le mieux adapté au visuels, et pour le moment gratuit)</p>
<p>Ces logiciels permettent non seulement de réaliser des visuels bien plus éloborés, générés en temps réel et sans nécessiter de grandes connaissances en programmation (mais de la logique et de bonnes bases en mathématiques), mais ils permettent d&#8217;interfacer la quasi totalité des<strong> entrées</strong> (caméras, controlleurs midi, micros, télécommandes, touchscreens, sensors) <strong>et sorties</strong> (multiprojections, écrans de LED, rendus vidéo) existantes en informatique de façon manière accessible.</p>
<p>Cette nouvelle approche du &#8220;temps réel&#8221; a permi la réalisation <a href="http://vvvv.org/tiki-view_blog.php?blogId=4#169" target="_blank">d&#8217;installations audio/visuelles interactives</a> complexes, et révolutionne petit à petit le monde de l&#8217;entertainment, en contribuant au développement de nouvelles formes d&#8217;art, avec de plus en plus d&#8217;activistes tels que les <a href="http://www.uva.co.uk/">UVA</a>, <a href="http://www.meso.net/" target="_blank">Meso</a>, <a href="http://www.sanchtv.com/">Sanch</a> qui par des applications très diverses, apportent énormément  à l&#8217;inspiration et l&#8217;évolution de la scène VJing actuelle.</p>
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