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Wiimote

Wiimote to midi – MAC / LINUX versions

I keep receiving email asking for a wiimote to midi script for Mac.. Unfortunately I don’t use Macs (they are really nice, but too expensive..) so I can’t really help or develop anything for Apple addicts..

But here’s a compilation of the existing tools you can find online to use your Wii controler as a midi device on your Macintosh:

WiiToMidi allows you to convert signals from a Nintendo Wii controller to MIDI signals. Read more →

VJschool Interview

We did a new VJschool workshop a couple of weeks ago, as a part of the Compass film festival with conferences, live demos and screenings at the Watershed in Bristol.

I’ve been invited to a local radioshow with one of the Guest Vjs, Spark, to talk about visuals, vjing and cinema.. I’m not quite good at explaining things, but I found Toby captivating: Read more →

Wiimote to MIDI – Ableton Live

Following the post I did about using nintendo’s wiimote as a MIDI controller, I had loads of emails about the same issue: People using the popular music sequencer Ableton live, couldn’t setup rotation and acceleration MIDI adresses properly, as the wiimote constantly sends many values, and using ableton’s auto detect function is getting a bit crazy..
Read more →

Mapping festival

Probably the best “visual festival” ever…

 

The team behind the VJ Software “Modul8” organised in Geneva the third edition of Mapping,  their audio-visual festival: a great audio lineup (including the amazings Birdy Nam Nam) and a very dense program, with exhibition, VJ sets, talks and workshops. Read more →

Wiimote to MIDI – Video

A short Video demo of me VJing with a wiimote.

Complete tutorial and sources available here:
http://blog.antivj.com/2007/wiimote-to-midi-english-version Read more →

Wiimote to MIDI – English version

Following a large amount of emails I received, I decided to translate in english my recent post dedicated to the new Nintendo’s toy . Released in December 2006, the last console of the Japanese brand, the Wii, claims to be revolutionary by its new user interface, the Wiimote (hydrid of gamepad, remote control and movements sensor ), which completely changes the manner of playing by putting at contribution the player, who can from now interact more naturaly with the game, rather than simply press buttons. Read more →