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	<title>AntiVJ &#187; Mapping</title>
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		<title>Remote Memories &#8211; exploring tensions in slowness</title>
		<link>https://blog.antivj.com/2017/remote-memories-exploring-tensions-in-slowness/</link>
		<comments>https://blog.antivj.com/2017/remote-memories-exploring-tensions-in-slowness/#comments</comments>
		<pubDate>Tue, 19 Sep 2017 08:41:34 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Antivj]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[Mécaniques Discursives]]></category>
		<category><![CDATA[Onion Skin]]></category>
		<category><![CDATA[scopitone]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[abstract]]></category>
		<category><![CDATA[before tigers]]></category>
		<category><![CDATA[data]]></category>
		<category><![CDATA[digital art]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[laurent deflforge]]></category>
		<category><![CDATA[light art]]></category>
		<category><![CDATA[light festival]]></category>
		<category><![CDATA[pause]]></category>
		<category><![CDATA[projection]]></category>
		<category><![CDATA[remote memories]]></category>
		<category><![CDATA[slow]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[transducer]]></category>
		<category><![CDATA[video art]]></category>
		<category><![CDATA[Visual Mapping]]></category>
		<category><![CDATA[Yannick Jacquet]]></category>

		<guid isPermaLink="false">http://blog.antivj.com/?p=2374</guid>
		<description><![CDATA[Remote Memories is a new project by Yannick Jacquet, in collaboration with composer...]]></description>
				<content:encoded><![CDATA[<div title="Page 2">
<p style="text-align: justify;"><em>Remote Memories</em> is a new project by Yannick Jacquet, in collaboration with composer Laurent Delforge (Before Tigers). <em>Remote Memories</em> is a polyptych in panoramic format, a large canvas of video and sound. This highly pictorial work resists immediate apprehension; rather it needs to be observed a moment, contemplated in order to grasp its minor details. Textures are superimposed and interlaced, creating atmospheres that vibrate with neither line nor contour – a sort of “sfumato video.” The image that seems fixed at first is criss-crossed by almost imperceptible waves, like a brownian movement that shakes a gas’s particles. Glimmers, colours, shapes unknown or anxious seem to emerge and disappear as if glimpsed through thick fog.</p>
<p style="text-align: justify;"><span id="more-2374"></span></p>
<p style="text-align: justify;"><iframe src="https://player.vimeo.com/video/232005192?portrait=0" height="372" width="662" allowfullscreen="" frameborder="0"></iframe> <a href="https://vimeo.com/232005192">Remote Memories</a> from <a href="https://vimeo.com/antivj">ANTIVJ is a visual label</a> on <a href="https://vimeo.com">Vimeo</a>.</p>
<div title="Page 2">
<p style="text-align: justify;">The soundtrack broadcasted through a series of 11 vibration speakers makes use of the canvas’ wooden panels as a sound box. Just like its visual counterpart, it is composed of vibrant textures superimposed on one another and creating a “drone” that alternates between brooding moods and more luminous sounds.</p>
<p style="text-align: justify;">There is no question of audio-reactivity here since the images and sounds evolve at their own rhythm, mixing, losing ground, drifting, letting chance and coincidence create new interactions endlessly.</p>
<p style="text-align: justify;">The installation Remote Memories invites the gaze to pause and apprehend the impossibility of immobility in an age where data is overabundant.</p>
<div title="Page 6">
<div id="attachment_2378" style="width: 672px" class="wp-caption alignleft"><a href="http://blog.antivj.com/wp-content/uploads/2017/09/RM_live-2.png"><img class="size-large wp-image-2378" alt="Remote Memories &amp; the Six Cycles Orchestra - performance view" src="http://blog.antivj.com/wp-content/uploads/2017/09/RM_live-2-662x372.png" width="662" height="372" /></a><p class="wp-caption-text">Remote Memories &amp; the Six Cycles Orchestra &#8211; performance view</p></div>
<div style="text-align: justify;" title="Page 8">
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<p style="text-align: justify;"><strong>Remote Memories &amp; the Six Cycles Orchestra</strong></p>
<p style="text-align: justify;"><em>Remote Memories &amp; the Six Circles Orchestra</em> is a performance work adapted from the installation Remote Memories.</p>
<p style="text-align: justify;">Before Tigers (Laurent Delforge) uses 6 turntables to play a collection of custom-made handcut vinyls with locked grooves, conjuring up an abstract composition by adding in or stripping out harmonies and textures to paint a soundscape in conversation with the work’s visual element. Images and sounds develop at their own unique rhythm as the sound and visual loops form intricate layers, intertwine, shift, and fall out of sync, triggering in nite new interactions at random.</p>
<p style="text-align: justify;">The musical composition is spatialised by means of a unique setup combining standard speakers and transducers, or vibrating speakers, creating an echo chamber that encompasses the screen polyptych and the surrounding space. The installation and the live performance explore the tensions engendered by a certain conception of slowness, inviting the viewer to engage in contemplation.</p>
</div>
</div>
</div>
<p style="text-align: justify;">Over the last few years, Yannick Jacquet’s twofold research into colour and the notions of time and natural cycles has led him to flesh out a new paradigm: slowness. Slowness as one possible path to the urgently needed restoration of sensibility.</p>
<p style="text-align: justify;">Remote Memories (installation + performance)<br />
<a href="https://www.stereolux.org/agenda/tigers-yannick-jacquet-remote-memories" target="_blank">Scopitone festival</a>, Nantes (Fr)<br />
20-24 September</p>
<p style="text-align: justify;">More dates to be announced soon.</p>
</div>
</div>
</div>
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		<item>
		<title>Mecaniques Discursives &#8211; 3 years of print making &amp; data fooling</title>
		<link>https://blog.antivj.com/2015/mecaniques-discursives-the-3rd-birthday/</link>
		<comments>https://blog.antivj.com/2015/mecaniques-discursives-the-3rd-birthday/#comments</comments>
		<pubDate>Sat, 09 May 2015 07:31:03 +0000</pubDate>
		<dc:creator><![CDATA[Yannick]]></dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[Mécaniques Discursives]]></category>

		<guid isPermaLink="false">http://blog.antivj.com/?p=2180</guid>
		<description><![CDATA[It is exactly 3 years since Mécaniques Discursives was first exhibited at...]]></description>
				<content:encoded><![CDATA[<p id="yui_3_17_2_2_1431121759876_1545">It is exactly 3 years since Mécaniques Discursives was first exhibited at the Fonderie Kugler, during <a href="http://www.mappingfestival.com/" target="_blank">Mapping festival</a> / Geneva.</p>
<p>Since then, the ongoing collaboration project has been presented 25 times, in 11 countries around the world, and has received 2 prizes: a Milano Design Week award and the Slick Art Fair&#8217;s collector prize.</p>
<p>Today is the opening of a new version at  <a href="http://www.museomacro.org/" target="_blank">Rome&#8217;s Museum of Contemporary Art</a>.<br />
The group show, entitled <em>I Belgi &#8211; Barbari e Poeti</em>, and presented under the patronage of the king of Belgium, features some major modern and contemporary Belgium artists among which: Berlinde De Bruyckere, Wim Delvoye, Jan FABRE, Panamarenko, Pierre Alechinsky and many more&#8230; <span id="more-2180"></span></p>
<p id="yui_3_17_2_2_1431121759876_1529"><a href="http://www.ibelgi.org/" target="_blank"><em>I Belgi &#8211; Barbari e Poeti</em></a><br />
MACRO, Rome, Italy<br />
15.05.15 &#8211; 13.09.15</p>
<p><a href="http://blog.antivj.com/wp-content/uploads/2015/05/rome-1-small.jpg"><img class="alignnone size-large wp-image-2246" alt="rome 1 small" src="http://blog.antivj.com/wp-content/uploads/2015/05/rome-1-small-662x415.jpg" width="662" height="415" /><br />
</a>MACRO, Museum of Contemporary Art / Rome / Italy</p>
<p>&nbsp;</p>
<p>We would like to thank all the people and organisations that have supported us in these last 3 years.</p>
<p>Thanks to : <a href="http://www.antivj.com/" target="_blank">Antivj</a>, Nicolas Boritch, <a href="http://mappingfestival.com/">Mapping festival</a>, <a href="http://www.lkff-sculptures.com/" target="_blank">LKFF Art &amp; Sculpture Projects Gallery</a>, <a href="http://www.millumin.com/" target="_blank">Millumin</a>, <a href="http://scopitone%20festival/" target="_blank">Scopitone Festival</a>, <a href="http://www.imal.org/" target="_blank">Imal</a>, <a href="http://strp.nl/en/" target="_blank">STRP Biennial</a>, <a href="http://www.arcadi.fr/evenements/nemo-1/" target="_blank">Nemo festival Paris</a>, <a href="http://www.bozar.be/activity.php?id=14781&amp;lng=en" target="_blank">Bozar Electronic Festival</a>, <a href="http://www.electroni-k.org/" target="_blank">ElectroniK Festival</a>, <a href="http://www.shinytoys.eu/" target="_blank">ShinyToys Festival</a>, <a href="http://www.miragefestival.com/" target="_blank">Mirage Festival</a>, <a href="http://www.emaf.de/" target="_blank">EMAF Festival</a>, Nuit Blanche Metz, <a href="http://www.mirafestival.com/" target="_blank">Mira Festival</a>, <a href="http://www.institutfrancais.jp/tokyo/fr/events-manager/dc2014/" target="_blank">Digital Choc</a>, <a href="http://www.institutfrancais.jp/" target="_blank">French Institute of Tokyo and Kyoto</a>, <a href="http://www.slickartfair.com/" target="_blank">Slick Art fair</a>, <a href="http://www.ntmofa.gov.tw/" target="_blank">National Taiwan Museum of Fine Arts</a>,  <a href="http://nuitblanchebrussels.be/" target="_blank">Nuit Blanche Brussels</a>, <a href="http://l-amusee.com/atsukobarouh/">Atsuko Barouh Gallery Tokyo</a>, <a href="http://www.logotel.it/fr/" target="_blank">Logotel</a>, <a href="http://oddstream.nl/">Oddstream Festival</a>, <a href="http://www.lux-valence.com/" target="_blank">LUX</a><a href="http://www.lux-valence.com/" target="_blank"> Scène Nationale de Valence</a>, <a href="http://mixtura.org/save/" target="_blank">SAVE Festival</a>, <a href="http://reversehead.com/" target="_blank">Reversehead</a>, Fédération Wallonie-Bruxelles, Matthieu Safatly…</p>
<p>&nbsp;</p>
<p><img class=" wp-image-2194 alignnone" alt="Mecaniques-Discursives-Scopitone" src="http://blog.antivj.com/wp-content/uploads/2015/05/Mecaniques-Discursives-Scopitone.gif" width="207" height="207" />      <img class=" wp-image-2192 alignnone" alt="Mecaniques-Discursives-LKFF" src="http://blog.antivj.com/wp-content/uploads/2015/05/Mecaniques-Discursives-LKFF.gif" width="207" height="207" />      <img class="alignnone  wp-image-2191" alt="Mecaniques-Discursives-imal" src="http://blog.antivj.com/wp-content/uploads/2015/05/Mecaniques-Discursives-imal.gif" width="207" height="207" /></p>
<p><img class="size-full wp-image-2182 alignnone" alt="Mecaniques-Discursives-STRP" src="http://blog.antivj.com/wp-content/uploads/2015/05/Mecaniques-Discursives-STRP.gif" width="662" height="372" /></p>
<p>&nbsp;</p>
<p><strong>Recent exhibitions:</strong></p>
<p><iframe src="https://player.vimeo.com/video/118994744?color=ffffff&amp;title=0&amp;byline=0&amp;portrait=0" height="371" width="660" allowfullscreen="" frameborder="0"></iframe><br />
LUX / Valence / F / 21.12.2014 &#8211; 07.03.2015</p>
<p><iframe src="https://player.vimeo.com/video/125585203?color=ffffff&amp;title=0&amp;byline=0&amp;portrait=0" height="371" width="660" allowfullscreen="" frameborder="0"></iframe><br />
STRP / Eindhoven / NL / 20 &#8211; 29.03.2105</p>
<p>&nbsp;</p>
<p><a href="http://blog.antivj.com/wp-content/uploads/2015/05/MD-docu-picture-42.jpg"><img class="alignnone size-thumbnail wp-image-2236" alt="MD docu picture 4" src="http://blog.antivj.com/wp-content/uploads/2015/05/MD-docu-picture-42-150x150.jpg" width="150" height="150" /></a>      <a href="http://blog.antivj.com/wp-content/uploads/2015/05/MD-docu-picture-32.jpg"><img class="alignnone size-thumbnail wp-image-2235" alt="MD docu picture 3" src="http://blog.antivj.com/wp-content/uploads/2015/05/MD-docu-picture-32-150x150.jpg" width="150" height="150" /></a>      <a href="http://blog.antivj.com/wp-content/uploads/2015/05/MD-docu-picture-22.jpg"><img class="alignnone size-thumbnail wp-image-2234" alt="MD docu picture 2" src="http://blog.antivj.com/wp-content/uploads/2015/05/MD-docu-picture-22-150x150.jpg" width="150" height="150" /></a>      <a href="http://blog.antivj.com/wp-content/uploads/2015/05/MD-docu-picture-12.jpg"><img class="alignnone size-thumbnail wp-image-2233" alt="MD docu picture 1" src="http://blog.antivj.com/wp-content/uploads/2015/05/MD-docu-picture-12-150x150.jpg" width="150" height="150" /></a></p>
<p><a href="http://blog.antivj.com/wp-content/uploads/2015/05/MD-cavevas-@-National-museum-of-fine-art-Taiwan3.jpeg"><img class="alignnone size-thumbnail wp-image-2232" alt="MD cavevas @ National museum of fine art Taiwan" src="http://blog.antivj.com/wp-content/uploads/2015/05/MD-cavevas-@-National-museum-of-fine-art-Taiwan3-150x150.jpeg" width="150" height="150" /></a>      <a href="http://blog.antivj.com/wp-content/uploads/2015/05/MD-@-Milano-design-week-2014-23.jpeg"><img class="alignnone size-thumbnail wp-image-2230" alt="MD @ Milano design week 2014 2" src="http://blog.antivj.com/wp-content/uploads/2015/05/MD-@-Milano-design-week-2014-23-150x150.jpeg" width="150" height="150" /></a>      <a href="http://blog.antivj.com/wp-content/uploads/2015/05/MD-@-imal-20133.jpg"><img class="alignnone size-thumbnail wp-image-2229" alt="MD @ imal 2013" src="http://blog.antivj.com/wp-content/uploads/2015/05/MD-@-imal-20133-150x150.jpg" width="150" height="150" /></a>      <a href="http://blog.antivj.com/wp-content/uploads/2015/05/MD-@-bon-marché-paris-2014.jpg"><img class="alignnone size-thumbnail wp-image-2228" alt="MD @ bon marché paris 2014" src="http://blog.antivj.com/wp-content/uploads/2015/05/MD-@-bon-marché-paris-2014-150x150.jpg" width="150" height="150" /></a></p>
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		<title>3Destruct and the Cathedral of concrete</title>
		<link>https://blog.antivj.com/2014/3destruct-berlin-atonal-2013/</link>
		<comments>https://blog.antivj.com/2014/3destruct-berlin-atonal-2013/#comments</comments>
		<pubDate>Mon, 07 Apr 2014 13:03:56 +0000</pubDate>
		<dc:creator><![CDATA[Yannick]]></dc:creator>
				<category><![CDATA[3Destruct]]></category>
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		<category><![CDATA[Jérémie Peeters]]></category>
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		<category><![CDATA[Thomas Vaquié]]></category>
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		<category><![CDATA[Yannick Jacquet]]></category>

		<guid isPermaLink="false">http://blog.antivj.com/?p=2027</guid>
		<description><![CDATA[3Destruct is an installation by Yannick Jacquet, Jérémie Peeters and Thomas Vaquié....]]></description>
				<content:encoded><![CDATA[<p><em>3Destruct</em> is an installation by Yannick Jacquet, Jérémie Peeters and Thomas Vaquié.<br />
The very first presentation of <em>3Destruct</em> took place back in 2007 at the Contemporary Art Bienniale of Louvain La Neuve in Belgium. A new version of the piece was later developed at the Lieu Unique exhibition space in Nantes, France, during the 2011 Scopitone festival (ie. Antivj blog post <a href="http://blog.antivj.com/2012/3destruct-scopitone/">http://blog.antivj.com/2012/3destruct-scopitone/</a>)</p>
<p>Since then, <em>3Destruct</em> has been exhibited in Mexico, Russia, Switzerland and France.<br />
<span id="more-2027"></span></p>
<p><iframe src="//player.vimeo.com/video/90203570?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" height="372" width="660" allowfullscreen="" frameborder="0"></iframe></p>
<p>In the summer of 2013 we were invited by the <a href="http://www.atonalberlin.com/">Berlin Atonal</a> festival to present the piece at the <a href="http://www.kraftwerkberlin.de/en/location.html">Kraftwerk berlin</a>, a former power station in Berlin’s Mitte. Disused in 1997, this piece of Berlin’s industrial history which used to power the former East regions of the city, is now converted in an exhibition and event space. During our scouting visit we were immediately seduced by this cathedral of concrete where giant pilasters and steel girders create a scenery of post industrial uchronia. The ideal set for a piece such as 3Destruct.</p>
<p>Thanks to a high standard an uncompromising music programming the event was a real success.<br />
<a href="http://www.antivj.com/murcof/">Murcof + Simon Geilfus</a>’s live performance, another project of the Antivj label, was also presented during the festival.<br />
We are taking this opportunity to present you this new take on the installation, and to announce that <em>3Destruct</em> will be back in Berlin, this time at the <a href="http://www.opernwerkstaetten.de/">Opernwerkstaetten</a>, from April 10th to May 25th 2014 during <a href="http://photographyplayground.olympus.de/tag/photography-playground-berlin.html">Photography Playground</a>.</p>
<p>Next exhibitions:<br />
<strong>Photography Playground, Opernwerkstatten, Berlin April 10th  - May 25th 2014<br />
</strong><strong>Micro/Macro, Gare St Sauveur, Lille, Sept 1-15th 2014</strong></p>
<p>&nbsp;<br />
<a href="http://blog.antivj.com/wp-content/uploads/2014/03/3Destruct-Atonal.jpg"><img src="http://blog.antivj.com/wp-content/uploads/2014/03/3Destruct-Atonal-662x370.jpg" alt="3Destruct Berlin Atonal 2013" width="662" height="370" class="alignnone size-large wp-image-2036" /></a></p>
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		<title>Magic Geography</title>
		<link>https://blog.antivj.com/2014/magic-geography/</link>
		<comments>https://blog.antivj.com/2014/magic-geography/#comments</comments>
		<pubDate>Fri, 28 Feb 2014 12:59:04 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
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		<category><![CDATA[Oaxaca]]></category>
		<category><![CDATA[Olivier Ratsi]]></category>
		<category><![CDATA[Proyecta]]></category>
		<category><![CDATA[Romain Tardy]]></category>
		<category><![CDATA[The Ark]]></category>
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		<guid isPermaLink="false">http://blog.antivj.com/?p=1861</guid>
		<description><![CDATA[The series of site specific visual and sonic installations created by several...]]></description>
				<content:encoded><![CDATA[<p>The series of site specific visual and sonic installations created by several artists of the ANTIVJ visual label on the invitation of PROYECTA Oaxaca, international festival of  design &amp; digital arts, as part of the Ethnobotanical garden of Oaxaca, Mexico, explores the mediation between the natural and the artificial. Light follows the organic behavior of plants and creates depths of the perceptual field in order to vivify a lively dialogue between computer-generated elements and the natural world.</p>
<p><span id="more-1861"></span></p>
<p><a title="3Destruct / Oaxaca - Onion Skin - Replica - The Ark" href="http://blog.antivj.com/wp-content/uploads/2014/02/flyer-oaxaca-blog.jpg" target="_blank"><img class="alignleft  wp-image-1913" title="Oaxaca flyer" alt="" src="http://blog.antivj.com/wp-content/uploads/2014/02/flyer-oaxaca-blog.jpg" width="662" height="662" /></a></p>
<p dir="ltr">While gardens are an expression of the relationship between nature and culture, mostly seen as an idealized landscape subjected to the shaping powers of culture and deprived of their own principles of ecology, the garden in Oaxaca seems untameable. Its wild diversity is an image of all ethnic groups, indigenous languages and species of plants that found here a favourable oasis. The arrangement of the garden reflects the natural history of cultivation and creates a polemical encounter between the garden’s rather “nationalist” character and the arched windows of the monastery, an expression of alien colonists. The location turns into a living canvas and mediates our contemplation on the relationship with nature, environment, the passage of time, the spectres of being and our illuminating beliefs.</p>
<p>The garden in Oaxaca is a microcosm the artists use to unveil the region’s endemic flora and to create a continuous experience out of the artistic format, one that may enables visitors to gain a deeper understanding of human interaction with the environment.</p>
<p>“We liked the idea of trying to create a trail” says Nicolas Boritch, “(…) of developing an ephemeral experience in such a unique space. A place which had never been opened to the public at night before.”<br />
The artists’ use of an immersive experience through several site specific installations generates a physical and psychological journey, but it also transforms materials and the environment into a magic geography where matter becomes object and space is refined as a wild territory of organic forms, light and technology. The trails of light become trails of the senses through which visitors can resonate with ancestral techniques, nature, technology, and a mystical experience of the world. While the curative mythologies and practices man creates to ensure his grasp over nature are an attempt to command its wild forces, the artists were interested “in letting the spectators glimpse and hear the hidden world behind each plant, rock and construction there”, says Thomas Vaquié. “We approached this idea of a garden trail as a dream. Even though each piece could work separately, it was important for us to build the trail as a journey, so that people might enter and exit with a sense of continuity. To give them the impression that they never left the dream.”</p>
<p><a href="http://blog.antivj.com/wp-content/uploads/2014/02/Proyecta-flyer-program.jpg" target="_blank"><img class="alignleft  wp-image-1941" title="Garden map" alt="" src="http://blog.antivj.com/wp-content/uploads/2014/02/Proyecta-flyer-program.jpg" width="662" height="662" /></a></p>
<p>The succession of installations unveils the layered perception of space and dimension. In Olivier Ratsi’s Onion Skin, the physical dimension of the two walls positioned at right angles is augmented by light projections. The resemblence to a half-open book is an invitation to a journey through its chapters, but it is also a psychological preparation for the garden trail. “Onion Skin is based on the principle of alignment”, says Ratsi. “In our case, the alignment of three points: the module, the projection and the audience. When the spectator is perfectly aligned with the other two, a new dimension is revealed through anamorphosis.” The installation is a light graphology that reveals the progressive structure of space, time and perception through various recompositions. Repetition and scale are used to create a physical, hypnotic and dream-like experience based on geometric elements, the illusion of a new dimension and a play of light spectres. A 5.1 surround sound set-up accentuates the physical dimension and creates volume to this perspective. Like a door unto the realm of a parallel world, Onion Skin guides the visitors through the garden, where small installations are spread out across the paths that lead to the yet-unseen The Ark.</p>
<p><a href="http://blog.antivj.com/wp-content/uploads/2014/02/Onion-Skin01.jpg" target="_blank"><img class="alignleft  wp-image-1927" title="Onion Skin" alt="" src="http://blog.antivj.com/wp-content/uploads/2014/02/Onion-Skin01.jpg" width="662" height="442" /></a></p>
<p><a href="http://blog.antivj.com/wp-content/uploads/2014/02/Onion-Skin02.jpg" target="_blank"><img class="alignleft  wp-image-1928" title="Onion Skin" alt="" src="http://blog.antivj.com/wp-content/uploads/2014/02/Onion-Skin02.jpg" width="662" height="442" /></a></p>
<p><iframe src="//player.vimeo.com/video/76521918?title=0&amp;byline=0&amp;portrait=0&amp;color=fc0313" height="662" width="372" allowfullscreen="" frameborder="0"></iframe></p>
<p>&nbsp;</p>
<p><a href="http://blog.antivj.com/wp-content/uploads/2014/02/The-Ark-plan-and-tech-estimates1.jpg" target="_blank"><img class="alignleft  wp-image-1968" alt="The Ark / install technique cactus" src="http://blog.antivj.com/wp-content/uploads/2014/02/The-Ark-plan-and-tech-estimates1.jpg" width="380" height="650" /></a></p>
<p>Romain Tardy’s cacti piece creates a cultural and symbolic bridge linking heterogeneous moments into a shared continuum. As the visitor approaches the installation, he is progressively immersed into its core, where shapes of light and whispering sounds draw him towards the main scene. The architectural setting, “formed by cacti which separated the space into two unavoidable chambers of perception, allows the visitors to view the installation from different angles”, says Laurent Delforge. “The idea of playing with multi-sided space became a thread in the narrative construction of the piece.”</p>
<p>The Ark is a contextual installation. It uses plants as a visual canvas but also as living beings embodying an individual presence coherently integrated into nature as the unity of multiple living entities. Yet the installation was not an attempt to reach “a pristine symbiosis between nature and technology”, says Delforge. “The idea was more to create a peculiar encounter.” The trail of light is an expression of the collision between nature and technology, but its luminous matter also deals with memory and recollection. The magic of light activates our recollection. Immersed in this environment, the visitor takes an illuminating mental journey to regain memory as light.</p>
<p><a href="http://blog.antivj.com/wp-content/uploads/2014/02/the-ark03.jpg" target="_blank"><img class="alignleft  wp-image-1967" title="The Ark" alt="" src="http://blog.antivj.com/wp-content/uploads/2014/02/the-ark03.jpg" width="662" height="441" /></a></p>
<p><a href="http://blog.antivj.com/wp-content/uploads/2014/02/the-ark01.jpg" target="_blank"><img class="alignleft  wp-image-1922" title="The Ark" alt="" src="http://blog.antivj.com/wp-content/uploads/2014/02/the-ark01.jpg" width="662" height="459" /></a></p>
<p><iframe src="http://player.vimeo.com/video/85212054?title=0&amp;byline=0&amp;portrait=0&amp;color=67abff" height="394" width="662" allowfullscreen="" frameborder="0"></iframe></p>
<p>As visitors walk past the cacti installation, guided by distant lowing lights and subterranean sounds only, an open space reveals 3Destruct | Oaxaca pulsating behind thick vegetation.</p>
<p><a href="http://blog.antivj.com/wp-content/uploads/2014/02/3destruc-oaxaca-pano01.jpg" target="_blank"><img class="alignleft  wp-image-1919" title="3Destruct / Oaxaca" alt="" src="http://blog.antivj.com/wp-content/uploads/2014/02/3destruc-oaxaca-pano01.jpg" width="662" height="316" /></a></p>
<p><a href="http://blog.antivj.com/wp-content/uploads/2014/02/3destruc-oaxaca-pano03.jpg" target="_blank"><img class="alignleft  wp-image-1917" title="3Destruct / Oaxaca" alt="" src="http://blog.antivj.com/wp-content/uploads/2014/02/3destruc-oaxaca-pano03.jpg" width="662" height="173" /></a><br />
The last piece, Réplica, which is set along a straight and rocky path going to the exit, acts as a recollection, using sonic textures and musical parts previously heard along the trail. The garden thus transforms into a magic place of illumination. It spotlights the history of the place, with plants being arranged by ecological and cultural themes, but it also enlightens a personal, curative experience.</p>
<p>&nbsp;</p>
<p><a href="http://blog.antivj.com/wp-content/uploads/2014/02/Replica-lasers-blog2.jpg" target="_blank"><img class="alignleft  wp-image-1953" title="Replica" alt="Replica - lasers-blog2" src="http://blog.antivj.com/wp-content/uploads/2014/02/Replica-lasers-blog2.jpg" width="662" height="441" /></a></p>
<p>The artists create a magic geography on the border between dream, psychedelia and an elevated state of consciousness. It is based on a play with scales, light and matter that reflects upon natural, archetypal and constructed forms. Yet it is hard to describe this work singularly. As Manuel Alacala, Proyecta’s content director, justly observes, it is something visceral that goes beyond experimental cinema and could rather define terms such as future film. The journey through the magic garden is a physical and imaginary exploration of a layered space and multiple experiences through which visitors reach refined mental geographies.</p>
<p>Text by Sabin Bors, curator at <a href="www.anti-utopias.com">anti-utopias.com</a></p>
<p><em>The trail consisted of the following four works:<br />
<a title="Onion Skin" href="http://www.antivj.com/onionskin/" target="_blank">Onion Skin</a>, by Olivier Ratsi, music by Thomas Vaquié<br />
<a href="http://www.antivj.com/theark/" target="_blank">The Ark</a>, by Romain Tardy &amp; Squeaky Lobster<br />
<a href="http://www.antivj.com/3Destruct_v2/" target="_blank">3Destruct </a>| Oaxaca, by Yannick Jacquet, Thomas Vaquié &amp; Jeremie Peeters<br />
Réplica, by Laurent Delforge &amp; Thomas Vaquié</em></p>
<p><em>All projects managed by Nicolas Boritch</em></p>
<p><em>Proyecta festival: </em><br />
<em>Content director: Manuel Alcala</em><br />
<em>Producer: Samuel Rivera</em><br />
<em>Technical director: Azael Saenz</em></p>
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		<title>Bacteria farming and Software design.</title>
		<link>https://blog.antivj.com/2013/bacteria-farming-and-software-design/</link>
		<comments>https://blog.antivj.com/2013/bacteria-farming-and-software-design/#comments</comments>
		<pubDate>Mon, 04 Mar 2013 22:37:36 +0000</pubDate>
		<dc:creator><![CDATA[Simon Geilfus]]></dc:creator>
				<category><![CDATA[Antivj]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[Cinder]]></category>
		<category><![CDATA[Creative Coding]]></category>
		<category><![CDATA[Paleodictyon]]></category>
		<category><![CDATA[Simon Geilfus]]></category>
		<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://blog.antivj.com/?p=1696</guid>
		<description><![CDATA[This is an article about my creative process behind Paelodictyon, a site...]]></description>
				<content:encoded><![CDATA[<p>This is an article about my creative process behind <a href="http://antivj.com/paleodictyon">Paelodictyon</a>, a site specific installation that I developed in collaboration with Yannick Jacquet and Thomas Vaquié. Since this was our first big project integrating <a href="http://libcinder.org/">Cinder</a> in production from the early stages, and because I used it to create most of the visual content, this post is going to have a big emphasis on creative coding and software development. I’ll try not to get too technical, but still, you’ve been warned, this is a geeky post!</p>
<p><span id="more-1696"></span></p>
<h4>Inspiration.</h4>
<p>After a few brainstorming sessions with the rest of the team, it appeared pretty quickly that we were going to work with themes inspired by the breathtaking differences in scale found in nature. When looking at the curves of the architecture, the idea of flow came immediately to mind and we started looking into the idea of the sea and the crazy organisms that populate it. I did some research on deep sea organisms and found a couple of articles about the <a href="http://en.wikipedia.org/wiki/Paleodictyon_nodosum">paleodictyon nodosum</a>, its incredible habitat and supposedly faculties for bacteria farming. Without getting too much into details here, the similarities that we found between these organisms and <a href="http://www.shigerubanarchitects.com/SBA_WORKS/SBA_OTHERS/SBA_OTHERS_30/SBA_others_30.html">Shigeru Ban&#8217;s architecture</a> seemed to be too much of a coincidence not to be looked at.</p>
<p><a href="http://www.flickr.com/photos/thejcb/4117622995/" rel="attachment wp-att-1777"><img class="alignnone size-full wp-image-1777" alt="SchwannCell" src="http://blog.antivj.com/wp-content/uploads/2013/03/SchwannCell.jpg" width="662" height="381" /></a></p>
<p>Our storyboard gave me some pretty clear leads on how to build the the software upon. I had to come up with visual and technical solutions to make our ideas possible. Ideas like this concept of multiple individuals creating, on a higher scale, a big complex organism or this idea of “skin” being a structure constantly rearranging itself in reaction to different stimuli, and so forth… From that point it was kind of easy to see that I was going to play around with agents, particles and group behaviour. But since we’d all been experimenting a lot with these themes in the last decade I really wanted to try to push this further. I had to find a way to make it more interesting for me and not just to create an nth <a href="http://www.red3d.com/cwr/">Craig Reynolds</a>’s <i>Steering behaviors</i> implementation.</p>
<h4>From storyboard to software.</h4>
<p>Instead of hard-coding a particle system as I usually would, I decided that it was time to have a more modular approach to designing particle animation, and invested quite some time trying to find the right solution in terms of usability and creative possibilities. I might have been wrong but it was pretty clear to me at the time that in order to achieve this i would need a good user interface.</p>
<p><a href="http://blog.antivj.com/wp-content/uploads/2013/03/FromStoryboardToSoftware.png" rel="attachment wp-att-1705"><img class="alignnone size-large wp-image-1705" alt="FromStoryboardToSoftware" src="http://blog.antivj.com/wp-content/uploads/2013/03/FromStoryboardToSoftware-662x401.png" width="662" height="401" /></a></p>
<p>I quickly implemented a typical scene explorer, similar to the ones you find in most graphic softwares, and came up with some easy-to-use code to create new objects that could be added to a scene. Having the hierarchies that a <a href="http://en.wikipedia.org/wiki/Scene_graph">scene graph</a> can offer allowed me to design a number of objects and re-arrange at will how those objects could influence each other. I quickly decided to limit myself to a small number of object types per scene. Particle groups, particle behaviour and effectors felt like a good starting points to build what I wanted. It kind of summarized quite well those ideas of internal/external world and stimuli that we had in our storyboard.</p>
<p><a href="http://blog.antivj.com/wp-content/uploads/2013/03/Screen-Shot-2012-09-14-at-00.00.05.png" rel="attachment wp-att-1784"><img class="alignnone size-large wp-image-1784" alt="Screen Shot 2012-09-14 at 00.00.05" src="http://blog.antivj.com/wp-content/uploads/2013/03/Screen-Shot-2012-09-14-at-00.00.05-662x343.png" width="662" height="343" /></a></p>
<h4>Complexification.</h4>
<p>When it comes to programming physical processes, I’ve always been fascinated by how combining different layers of complexity can be so powerful. Each layer bringing its new set of rules and surprises. Combining can sometimes result in something <i>greater than the sum of their parts</i>, and that is where interesting and unexpected things can happen.</p>
<p><a href="http://blog.antivj.com/wp-content/uploads/2013/03/Complexification0.png" rel="attachment wp-att-1732"><img class="alignnone size-large wp-image-1732" alt="Complexification0" src="http://blog.antivj.com/wp-content/uploads/2013/03/Complexification0-662x145.png" width="662" height="145" /></a></p>
<p>Usually the first layer that I play with gives each particle different properties, sizes, masses or shapes. “Press play” and see what happens, what kind of interesting patterns or animations emerge when exploring with those different parameters. Sometimes it does really feel like putting your finger into a Petri dish just to see what might happen.</p>
<p><a href="http://blog.antivj.com/wp-content/uploads/2013/03/Complexification1.png" rel="attachment wp-att-1698"><img class="alignnone size-large wp-image-1698" alt="Complexification1" src="http://blog.antivj.com/wp-content/uploads/2013/03/Complexification1-662x145.png" width="662" height="145" /></a></p>
<p>Another layer that I wanted to add was the ability to create separated group of particles and apply behaviours or constraints to a group rather than to every single individual. This layer may seem quite simple or obvious at first, but it allowed for some really nice things to happen, and helped a lot to create complex interactions between particles. Make a small group act like a flock of fish and another one more as a fluid and you already have some nice interactions.</p>
<p><a href="http://blog.antivj.com/wp-content/uploads/2013/03/Complexification2.png" rel="attachment wp-att-1700"><img class="alignnone size-large wp-image-1700" alt="Complexification2" src="http://blog.antivj.com/wp-content/uploads/2013/03/Complexification2-662x147.png" width="662" height="147" /></a></p>
<p>That is where the design that I chose (keeping particle properties, behaviours and constraints as separated concepts) came really handy. Playing with particles and giving them different properties, sizes and shapes is always interesting, but the fun really starts when you can mix different groups of behaviours together.</p>
<h4>Timeline animation.</h4>
<p>Why bother with coded animation when you can do it with a timeline? This might seems trivial but the level of complexity increased quite drastically when I added a time dimension to those two layers.</p>
<p><a href="http://blog.antivj.com/wp-content/uploads/2013/03/Screen-Shot-2012-10-22-at-13.11.041.png" rel="attachment wp-att-1727"><img class="alignnone size-large wp-image-1727" alt="Screen Shot 2012-10-22 at 13.11.04" src="http://blog.antivj.com/wp-content/uploads/2013/03/Screen-Shot-2012-10-22-at-13.11.041.png" width="662" height="372" /></a></p>
<p>I knew that injecting any animated data into a physical simulation can often lead to surprising results but still I was really amazed to see how changing those behaviours over time would create such unexpected reactions. Anyone who has played with <a href="http://www.red3d.com/cwr/steer/">Craig Reynolds’s <i>Steering behaviors</i></a> knows how a small set of rules can create such compelling animations, even if none of the rules parameters are animated. Well if you are that kind of person, then you can probably imagine how animating those parameters can create such surprisingly organic and complex animations. This system helped me to create the different reactions that we wanted for our living organism, like skin contraction and dilatation, structure’s construction, re-organisation and deconstruction, and other organic animations. This was already a big part of our idea of an organism reacting to external stimuli. Here are a couple of examples of that “ever-changing state” structure:</p>
<p><a href="http://blog.antivj.com/wp-content/uploads/2013/03/structures1.jpg" rel="attachment wp-att-1750"><img class="alignnone size-large wp-image-1750" alt="structures" src="http://blog.antivj.com/wp-content/uploads/2013/03/structures1-662x275.jpg" width="662" height="275" /></a></p>
<h4>Node Graph and sound design.</h4>
<p>There was quite a lot of ping-pong between our composer, Thomas Vaquié and myself. More than ever, the music that he wrote influenced our approach to visual production. More than just a highly collaborative way of working together , we wanted to give the music a real literal role in the piece, making it one of the actual inputs in our (eco)system, like the very stimuli I was talking about previously. The music became quickly the main antagonist in our story, attracting/repelling those organisms, controlling their every move. It also helped a lot to structure our narrative around the birth, life and death of this weird organism, and even led up to an interesting new aspect, that of the balance between two other worlds, light and darkness.</p>
<p><a href="http://blog.antivj.com/wp-content/uploads/2013/03/ThomasSession.jpg" rel="attachment wp-att-1787"><img class="alignnone size-large wp-image-1787" alt="ThomasSession" src="http://blog.antivj.com/wp-content/uploads/2013/03/ThomasSession-662x372.jpg" width="662" height="372" /></a></p>
<p>This is one of the reasons why we needed that strong symbiosis between music and visuals. The last few years I’ve been experimenting a lot with audio and particles systems as part of my ongoing <a href="http://antivj.com/murcof/">collaboration</a> with Murcof and I really wanted to try something new in terms of creation and experimentation possibilities. This is where a <a href="http://en.wikipedia.org/wiki/Node_graph_architecture">node graph</a> came really handy, allowing me to visually route any part of the audio to any part of the visual/physical system. When you are used to re-design the code every time you want the music to influence a part of the animation, well, a user interface like this one is definitely a huge time saver and gives much more space for experimentation.</p>
<p><a href="http://blog.antivj.com/wp-content/uploads/2013/03/Screen-Shot-2013-03-01-at-16.29.35.png" rel="attachment wp-att-1724"><img class="alignnone size-large wp-image-1724" alt="Screen Shot 2013-03-01 at 16.29.35" src="http://blog.antivj.com/wp-content/uploads/2013/03/Screen-Shot-2013-03-01-at-16.29.35-662x270.png" width="662" height="270" /></a></p>
<h4>Stimuli and working with motion designers.</h4>
<p>From the start, it was pretty clear that Yannick was going to focus on the more graphical and geometric parts of the piece, and that I would be taking care of the procedural and organic parts. Instead of giving a 4 week old software full of bugs to Yannick, I decided to put my efforts on building bridges between my software and the ones that Yannick would be using. In order to develop fully our story it was really important for us to make those two worlds meet, fight and live together, not only in terms of collaboration and compositing techniques but also conceptually.</p>
<p><a href="http://blog.antivj.com/wp-content/uploads/2013/03/ANTIVJ_CPM_3685.jpg"><img class="alignnone size-large wp-image-1791" alt="ANTIVJ_CPM_3685" src="http://blog.antivj.com/wp-content/uploads/2013/03/ANTIVJ_CPM_3685-662x441.jpg" width="662" height="441" /></a></p>
<p>I decided to look into computer vision to find simple ways to work with Yannick’s footage rather than the other way around. I built an OpenCV module that was taking care of analysing Yannick’s videos and extracting interesting data that I could use for my animations. This idea gave birth to a nice list of new effects, some of them would extract the polygons out of videos to create collisions, some other would use grayscale gradients to influence the strength of another effect, etc&#8230;</p>
<p><a href="http://blog.antivj.com/wp-content/uploads/2013/03/webgl.jpg"><img class="alignnone size-full wp-image-1759" alt="webgl" src="http://blog.antivj.com/wp-content/uploads/2013/03/webgl.jpg" width="662" height="260" /></a></p>
<p>It ended up being a really powerful tool, allowing me to use those graphical animation to physically collide with particles, scaring them off or attracting them. And after a few tweaks to the computer vision engine the result was quite convincing. I could just click one button, import new videos, assign them to different effects <b>and, voila, please meet interactive physical compositing</b>!</p>
<p>This module was the last piece I added to the software. Because time is often the main constraint for that kind of project, especially when you are the lead and only developer, there&#8217;s always a moment when you have to stop building new toys and start playing with the one you already have!</p>
<p><iframe src="http://player.vimeo.com/video/60116768?badge=0" height="372" width="662" frameborder="0"></iframe></p>
<p>Artistic direction by <b>Simon Geilfus, Yannick Jacquet, Thomas Vaquié</b><br />
Producer <b>Nicolas Boritch</b><br />
Visual content by <b>Simon Geilfus, Yannick Jacquet, Romain Tardy</b><br />
Music composed by <b>Thomas Vaquié</b></p>
<p>Header photohraph by <a href="http://jamesmedcraft.com/">James Medcraft</a>.</p>
<p>You can find more information and pictures about the project <a href="http://antivj.com/paleodictyon/">here</a>.</p>
<p>The software that I built for this project was made possible thanks to the huge efforts and energy of Andrew Bell, the Barbarians and the amazing <b><a href="http://libcinder.org/">Cinder</a></b> community. A big thanks to the whole team for creating such a powerful framework! <b>Cinder rules!</b></p>
<p>I used <b><a href="https://github.com/garrynewman/GWEN">Gwen GUI</a></b> to build the user interface, Gwen is a small library written by Garry Newman, and it is definitely worth having a look at it! I started playing with this library several months before this project and had to hack it quite a lot to make the timeline and nodegraph widgets possible, but it is without any doubt a really nice piece of code!</p>
<p><i>Post written by Simon Geilfus</i></p>
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		<title>WHITE ROADS IN THE RED MATRIX AT BIAN 2012</title>
		<link>https://blog.antivj.com/2012/white-roads-in-the-red-matrix-at-bian-2012/</link>
		<comments>https://blog.antivj.com/2012/white-roads-in-the-red-matrix-at-bian-2012/#comments</comments>
		<pubDate>Tue, 04 Dec 2012 13:55:46 +0000</pubDate>
		<dc:creator><![CDATA[Olivier Ratsi]]></dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Experiment]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[report]]></category>
		<category><![CDATA[BIAN]]></category>
		<category><![CDATA[Elektra]]></category>
		<category><![CDATA[Olivier Ratsi]]></category>
		<category><![CDATA[Thomas Vaquié]]></category>

		<guid isPermaLink="false">http://blog.antivj.com/?p=1631</guid>
		<description><![CDATA[Last June, I was invited to show my new installation &#8220;White Roads...]]></description>
				<content:encoded><![CDATA[<p>Last June, I was invited to show my new installation &#8220;<strong><em>White Roads in the Red Matrix</em></strong>&#8221; for the first time, at <a title="INTERNATIONAL DIGITAL ARTS BIENNIAL" href="http://bianmontreal.ca" target="_blank">BIAN</a> (Biennial International Digital Arts), Montreal.<br />
<span style="color: #000000;">The event, organized by </span><a style="color: #000000;" title="Elektra" href="http://www.elektrafestival.ca/" target="_blank">Elektra festival</a><span style="color: #000000;">, aims to reveal the effervescence of the digital art in Quebec and the maturity of the discipline internationally. Other artists  such as Carsten Nicolai, Herman Kolgen, Ryoji Ikeda, Robert Lepage, also presented their personal work which was mostly installations.</span></p>
<p>The piece I presented is a light and sound sculpture whose elements are suspended in mid-airspace, and fragmented in a space. <span id="more-1631"></span>This dynamic layout offers different points of view and perspective according to the position of the spectator.<br />
The structure was in the center of the room, and filled a 13 m2 surface and a 3m height.</p>
<p>“<em>White roads in the red matrix” </em>is in continuation of my artistic commitment over the past few years, but this time with a more &#8220;structural&#8221; approach, as opposed to my work based on still or moving images, but again with the same focus of deconstruction. A selection of my deconstruction series can be found on my blog <a style="font-family: Arial, sans-serif; font-size: 13px; line-height: 19px;" title="WYSI*not*WYG" href="http://www.wysi-not-wyg.com" target="_blank">WYSI*not*YYG</a>, while series based around the theme of time are visible on <a style="font-family: Arial, sans-serif; font-size: 13px; line-height: 19px;" title="Deconstruction Time, Again" href="http://www.deconstruction-time-again.com" target="_blank">Deconstruction Time, Again</a>.</p>
<p><span style="color: #000000;">While doing some research around the deconstruction theme, I had to create fragments, which would always be rectangles, the main geometrical shape I&#8217;ve been obsessed with for years,</span><span style="color: #000000;"> the core material of the work. But this time I wanted to have an even more radical approach.</span></p>
<p>The outcome of this research is a spread of fragments in space, a floating matrix  animated in time by sound and light.</p>
<p><iframe src="http://player.vimeo.com/video/52538265?badge=0" height="372" width="662" frameborder="0"></iframe></p>
<p>The installation is made of 14 elements of red semi-translucent Plexiglas and six  aluminium structure with embedded LEDs.</p>
<p>These elements can be lit up independently, and synchronized with a sound design  that brings the temporal dimension of the work. <span style="font-size: 13px; line-height: 19px;">Thomas Vaquié worked on the sound design, and created two main sound ‘colors’ to reflect the each of the two materials&#8217; singularity. The sound is then made of 44 different sounds, and the challenge was to create melodic and harmonious.combinations from these elements.</span></p>
<p>Part of the structure was projection mapped, and projectors were used to contrasts with the sharp lighting of LEDs, and the visuals were developped with <a href="http://vvvv.org/" target="_blank">VVVV</a>. The software will allow future development of an interactive version of the piece.</p>
<p>Olivier Ratsi : design / Thomas Vaquié : sound design / Anthony Gouvrillon : software development / Julien Guinard : LED development</p>
<p><em>Thank you to Elektra team, Gilles Alvarez, Julien Taib, Cedric Huchet, Nicolas Rosette &#8211; Support by Arcadi, Théâtre de l&#8217;Agora and Stereolux. </em></p>
<p><em></em><a title="White Roads in the Red Matrix by Olivier Ratsi" href="http://blog.antivj.com/wp-content/uploads/2012/11/DTA_BIAN2012_8495_DxO.jpg" target="_blank"><img class="alignnone size-large wp-image-1675" title="ratsi-deconstruction-time-again01" alt="" src="http://blog.antivj.com/wp-content/uploads/2012/11/DTA_BIAN2012_8495_DxO-662x502.jpg" width="662" height="502" /></a></p>
<p><a href="http://blog.antivj.com/wp-content/uploads/2012/11/DTA_BIAN2012_8327_DxO-petit.jpg" target="_blank"><img class="wp-image-1634 alignnone" title="White Road In The Red Matrix by Olivier Ratsi" alt="" src="http://blog.antivj.com/wp-content/uploads/2012/11/DTA_BIAN2012_8327_DxO-petit-225x300.jpg" width="320" height="427" /></a>      <a href="http://blog.antivj.com/wp-content/uploads/2012/11/DTA_BIAN2012_8199-copie_DxO-petit.jpg" target="_blank"><img class="alignnone  wp-image-1639" title="White Road In The Red Matrix (DTA project)" alt="" src="http://blog.antivj.com/wp-content/uploads/2012/11/DTA_BIAN2012_8199-copie_DxO-petit-225x300.jpg" width="320" height="427" /></a></p>
<p><a href="http://blog.antivj.com/wp-content/uploads/2012/11/DTA_BIAN2012_8493_DxO-petit.jpg" target="_blank"><img class="alignnone size-large wp-image-1636" title="White Road In The Red Matrix (DTA project)" alt="" src="http://blog.antivj.com/wp-content/uploads/2012/11/DTA_BIAN2012_8493_DxO-petit-662x496.jpg" width="662" height="496" /></a></p>
<p><a href="http://blog.antivj.com/wp-content/uploads/2012/11/DTA_BIAN2012_8243_DxO-petit.jpg" target="_blank"><img class="alignnone  wp-image-1640" title="White Road In The Red Matrix (DTA project)" alt="" src="http://blog.antivj.com/wp-content/uploads/2012/11/DTA_BIAN2012_8243_DxO-petit-225x300.jpg" width="320" height="427" /></a>      <a href="http://blog.antivj.com/wp-content/uploads/2012/11/DTA_BIAN2012_8407_DxO-petit.jpg" target="_blank"><img class="alignnone  wp-image-1641" title="White Road In The Red Matrix (DTA project)" alt="" src="http://blog.antivj.com/wp-content/uploads/2012/11/DTA_BIAN2012_8407_DxO-petit-225x300.jpg" width="320" height="427" /></a></p>
<p>&nbsp;</p>
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		<title>EYJAFJALLAJOKULL at Mapping festival 2012</title>
		<link>https://blog.antivj.com/2012/eyjafjallajokull-at-mapping-festival-2012/</link>
		<comments>https://blog.antivj.com/2012/eyjafjallajokull-at-mapping-festival-2012/#comments</comments>
		<pubDate>Fri, 18 May 2012 10:50:43 +0000</pubDate>
		<dc:creator><![CDATA[Joanie Lemercier]]></dc:creator>
				<category><![CDATA[Antivj]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Events report]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[EYJAFJALLAJOKULL]]></category>
		<category><![CDATA[iceland]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[Joanie Lemercier]]></category>
		<category><![CDATA[Mapping festival]]></category>
		<category><![CDATA[projection mapping]]></category>
		<category><![CDATA[volcano]]></category>

		<guid isPermaLink="false">http://blog.antivj.com/?p=1316</guid>
		<description><![CDATA[What an intense week. The mapping festival is pretty much the best...]]></description>
				<content:encoded><![CDATA[<p><strong>What an intense week</strong>.<br />
The mapping festival is pretty much the best and the very unmissable event in Europe if you&#8217;re into visual art and interested in the <em>post Vjing</em> culture. They&#8217;ve been offering cutting edge content for the past 8 years, and the festival offers a mix of clubbing events, conferences and workshops, installations at the BAC (a contemporary Art gallery), architectural projections and outdoor events. This is also where I met most of my favorite artists, <a href="http://www.legoman.net/site/index.php/fr/" target="_blank">Legoman</a>, <a href="http://www.1024architecture.net/" target="_blank">1024 architecture</a> (formerly Exyzt), <a href="http://www.quayola.com/category/selectedartworks/" target="_blank">Quayola</a>, <a href="http://www.uva.co.uk/" target="_blank">UVA</a>, <a href="http://blog.antivj.com/2007/cuisine-11-sigma6/" target="_blank">Sigma6</a>, and you&#8217;re likely to bump into many festival curators, who come to find the &#8220;next big thing&#8221; and upcoming visual artists.<br />
The festival is run by the team behind <a href="http://www.garagecube.com/modul8/index.php" target="_blank">Modul8</a> and <a href="http://www.madmapper.com/" target="_blank">Madmapper</a>, so you can always expect to get major<span id="more-1316"></span> updates about the two softwares who have been influencing and shaping the live visuals scene.</p>
<p>I was first invited in 2007, before AntiVJ existed, and since then we&#8217;ve been invited almost every year to show our more recent work, which really helped us to develop the label:</p>
<p style="padding-left: 30px;"><strong>2007</strong>: &#8211; early version of my <a href="http://blog.antivj.com/2007/mapping-festival/" target="_blank">light sculptures</a> series.<br />
&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#8211; First time I saw <a href="http://blog.antivj.com/2008/3destruct/" target="_blank">3Destruct</a> live.<br />
<strong>2008</strong>: New <a href="http://antivj.com/light_sculptures_2/" target="_blank">light sculpture</a> with Romain Tardy, Olivier Ratsi and Yannick Jacquet.<br />
<strong>2010</strong>: <a href="http://blog.antivj.com/2010/antivj-presents-st-gervais/" target="_blank">St Gervais</a>, by Yannick Jacquet and Thomas Vaquié<br />
<strong>2011</strong>: <a href="http://blog.antivj.com/2012/cityscape-2095/" target="_blank">Cityscape</a>, by Yannick Jacquet, Mandril and Thomas Vaquié.</p>
<p>This year I was invited to show my volcano piece (don&#8217;t ask me to pronounce its name). I haven&#8217;t had time yet to blog about it, and about the reverse mapping technique, but here&#8217;s a short documentary that explains the project.</p>
<p><iframe src="http://player.vimeo.com/video/32811205?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" frameborder="0" width="662" height="281"></iframe></p>
<p>It took me about 2 days to do the actual drawing (you could follow it almost realtime <a href="https://www.facebook.com/media/set/?set=a.424192163416.211200.634978416&amp;type=3" target="_blank">here</a>).<br />
I&#8217;m still not 100% happy with the visual result, and I&#8217;m looking for a residency to finally make some new parts and get the volcano obsession out of my mind, but I can feel I&#8217;m slowly getting there.</p>
<p>I wrote an <a href="http://www.creativeapplications.net/environment/eyjafjallajokull-vvvv-events-environment-inspiration/" target="_blank">article for CreativeApplications</a> to explain the research and creative aspects behind the project.</p>
<div class="gallery clearfix" style="background: #000000; padding-top: 20px;">       <a class="wpGallery mceItem" href="http://blog.antivj.com/wp-content/uploads/2012/05/01.jpg"><img title="EYJAFJALLAJÖKULL 01" src="http://blog.antivj.com/wp-content/uploads/2012/05/01-150x150.jpg" alt="" width="150" height="150" /></a>  <a class="wpGallery mceItem" href="http://blog.antivj.com/wp-content/uploads/2012/05/02.jpg"><img title="EYJAFJALLAJÖKULL 02" src="http://blog.antivj.com/wp-content/uploads/2012/05/02-150x150.jpg" alt="" width="150" height="150" /></a>  <a class="wpGallery mceItem" href="http://blog.antivj.com/wp-content/uploads/2012/05/03.jpg"><img title="EYJAFJALLAJÖKULL 03" src="http://blog.antivj.com/wp-content/uploads/2012/05/03-150x150.jpg" alt="" width="150" height="150" /></a>  <a class="wpGallery mceItem" href="http://blog.antivj.com/wp-content/uploads/2012/05/04.jpg"><img title="EYJAFJALLAJÖKULL 04" src="http://blog.antivj.com/wp-content/uploads/2012/05/04-150x150.jpg" alt="" width="150" height="150" /></a><br />
<a class="wpGallery mceItem" href="http://blog.antivj.com/wp-content/uploads/2012/05/05.jpg"><img class="size-large wp-image-1321 alignnone" title="EYJAFJALLAJÖKULL 05" src="http://blog.antivj.com/wp-content/uploads/2012/05/05-662x443.jpg" alt="" width="662" height="443" /></a></div>
<p>&#8220;<strong>Mécaniques Discursives&#8221;</strong><br />
Being at the mapping was also an opportunity for me to see the <a href="https://vimeo.com/42266187" target="_blank">new installation</a> by Yannick Jacquet and Fred Penelle, it&#8217;s a project they develop outside of the label, and I was really looking forward to see it in person.<br />
I will post more about it tomorrow.</p>
<p><strong>Projecting onto the Parthénon.<br />
</strong>On Sunday I did projection mapping workshop with teenagers, and we mapped a piece of the Parthenon, and used a new <a href="https://www.facebook.com/photo.php?fbid=10150721302943417&amp;set=t.634978416&amp;type=3&amp;theater" target="_blank">3D scanning</a> technique.<br />
I&#8217;ll post more information about it in the next few days !</p>
<p><strong>Our first permanent mapping.<br />
</strong>I also did a presentation, and it was an opportunity to show the video of <strong>Omicron</strong>, our first permanent projection mapping piece on an <a href="https://www.facebook.com/photo.php?fbid=10150528975453417&amp;set=t.634978416&amp;type=3&amp;theater" target="_blank">incredible location</a>, a 70m wide concrete dome built 100 years ago, and protected by Unesco. The piece was directed by Romain Tardy and Thomas Vaquié.<br />
Keep an eye on the blog, the release is imminent.</p>
<div>
<p>The <a href="http://www.mappingfestival.com/" target="_blank">mapping festival</a> continues until the end of this week, so if you haven&#8217;t been already, there is still time !</p>
</div>
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		<title>Cityscape 2095</title>
		<link>https://blog.antivj.com/2012/cityscape-2095/</link>
		<comments>https://blog.antivj.com/2012/cityscape-2095/#comments</comments>
		<pubDate>Thu, 19 Apr 2012 09:16:03 +0000</pubDate>
		<dc:creator><![CDATA[Yannick]]></dc:creator>
				<category><![CDATA[Antivj]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[Experiment]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[report]]></category>
		<category><![CDATA[cityscape]]></category>
		<category><![CDATA[Cityscape 2095]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[Legoman]]></category>
		<category><![CDATA[Mandril]]></category>
		<category><![CDATA[Thomas Vaquié]]></category>
		<category><![CDATA[uchronia]]></category>
		<category><![CDATA[Yannick Jacquet]]></category>

		<guid isPermaLink="false">http://blog.antivj.com/?p=1226</guid>
		<description><![CDATA[Cityscape 2095 is the results from a collaboration with the illustrator Marc...]]></description>
				<content:encoded><![CDATA[<p>Cityscape 2095 is the results from a collaboration with the illustrator <a href="http://www.mandril.ch" target="_blank">Marc Ferrario aka Mandril</a>. Though using different techniques of expression, our work is heavily influenced by architecture.</p>
<p>This project began shortly after Imandril contacted me via facebook to tell me he like my work and would love to work with me in the future. After this first contact, I visited his website to see his work that I didn&#8217;t know before. <span id="more-1226"></span>I fell in admiration of his mastery of drawing, composing and his preciseness. I very appreciated his detailed cityscape so precise that you can zoom into almost indefinitely as a fractal. Though using different techniques of expression, I immediately saw that our works are both heavily influenced by architecture and I immediately imagined a possible collaboration.</p>
<p>We wanted to mix our artistic practices to achieve this project that blends 3D animation and drawing. To do this we used the technique of “2D mapping” or “reverse mapping”. (An article in this blog is planed in a near future to explain this technique). One of the pioneers of this technique is Joanie Lemercier he use it in several personal project like “<a href="http://blog.antivj.com/2009/live-painting-shackleton/">Live Painting – Shackleton</a>”. Before this project I had not really experienced this technique which I like very much. This collaboration was the perfect opportunity</p>
<p>The idea was to show the passing of a day in an imaginary city in fast-forward. We wanted to puts the spectator at the summit of a tower facing a huge “world city”. We wanted to mix various architectural influences to create a dystopian city strangely familiar but impossible to locate. Thomas Vaquié made the sound design to enforces this « disturbing strangeness »</p>
<p>Mandrill and I really like science fiction and anticipation tale. We were quite inspired by movies like Blade Runner, Amer Beton, The 5th Element or book as 1984 (George Orwel), Brave New World (Aldous Huxley) Fahrenheit 451 (Ray Bradbury), The Città Invisibili (Italo Calvino) and many more</p>
<p lang="en">The project was presented for the first time at the &#8220;<a href="http://www.mappingfestival.com" target="_blank">Mapping Festival</a>&#8221; of Geneva in May 2011.</p>
<p lang="en">Legoman (3D animation)<br />
Mandril (drawing)<br />
Thomas Vaquie (sound design)</p>
<p lang="en"><iframe src="http://player.vimeo.com/video/35680299?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" frameborder="0" width="662" height="372"></iframe></p>
<p lang="en">Shot and edited by Jerome Monnot<br />
(additional footage by Yannick Jacquet)</p>
<p lang="en"><a href="http://blog.antivj.com/wp-content/uploads/2012/03/248663_10150194226259890_162958139889_6673376_3981591_n1.jpg"><img class="alignnone size-large wp-image-1237" title="248663_10150194226259890_162958139889_6673376_3981591_n" src="http://blog.antivj.com/wp-content/uploads/2012/03/248663_10150194226259890_162958139889_6673376_3981591_n1-662x410.jpg" alt="" width="662" height="410" /></a></p>
<p lang="en">  <a title="cheminée" href="http://blog.antivj.com/wp-content/uploads/2012/03/chemine%CC%81e1.jpg"><img title="cheminée" src="http://blog.antivj.com/wp-content/uploads/2012/03/chemine%CC%81e1-207x300.jpg" alt="cheminée" width="207" height="300" /></a>     <a title="cheminée2" href="http://blog.antivj.com/wp-content/uploads/2012/03/chemine%CC%81e21.jpg"><img title="cheminée2" src="http://blog.antivj.com/wp-content/uploads/2012/03/chemine%CC%81e21-202x300.jpg" alt="cheminée2" width="202" height="300" /></a>     <a title="cheminée3" href="http://blog.antivj.com/wp-content/uploads/2012/03/chemine%CC%81e31.jpg"><img title="cheminée3" src="http://blog.antivj.com/wp-content/uploads/2012/03/chemine%CC%81e31-211x300.jpg" alt="cheminée3" width="211" height="300" /></a></p>
<p lang="en"><a href="http://blog.antivj.com/wp-content/uploads/2012/03/enseignes.jpg"><img class="alignnone size-large wp-image-1234" title="enseignes" src="http://blog.antivj.com/wp-content/uploads/2012/03/enseignes-662x455.jpg" alt="" width="662" height="455" /></a></p>
<p lang="en"><a href="http://blog.antivj.com/wp-content/uploads/2012/03/dessin4.jpg"><img class="alignnone  wp-image-1233" title="dessin4" src="http://blog.antivj.com/wp-content/uploads/2012/03/dessin4-662x461.jpg" alt="" width="662" height="461" /></a></p>
<p lang="en"><a href="http://blog.antivj.com/wp-content/uploads/2012/03/timelaps-small3.jpg"><img class="alignnone  wp-image-1227" title="timelaps small3" src="http://blog.antivj.com/wp-content/uploads/2012/03/timelaps-small3-662x441.jpg" alt="" width="662" height="441" /></a></p>
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		<title>FLIM Stockholm</title>
		<link>https://blog.antivj.com/2011/flim-stockholm/</link>
		<comments>https://blog.antivj.com/2011/flim-stockholm/#comments</comments>
		<pubDate>Fri, 30 Dec 2011 21:15:46 +0000</pubDate>
		<dc:creator><![CDATA[Romain]]></dc:creator>
				<category><![CDATA[Experiment]]></category>
		<category><![CDATA[Installations]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[report]]></category>
		<category><![CDATA[VJing]]></category>

		<guid isPermaLink="false">http://blog.antivj.com/?p=842</guid>
		<description><![CDATA[My first post here will be about FLIM, a night in Stockholm,...]]></description>
				<content:encoded><![CDATA[<p>My first post here will be about FLIM, a night in Stockholm, Sweden, dedicated to ambient, click&#8217;n'cuts, experimental music &#8211; and a fine selection of downtempo electronic music in general. For each edition, a visual artist is also invited to create something nice in the lobby of Nordic Light hotel, where FLIM is happening.<span id="more-842"></span></p>
<p>As I&#8217;ve been following the FLIM sessions for a while now, I was really happy to be invited to the november edition (the main musical act was Deadbeat &#8211; that made me even happier), and I imagined 2 structures with a simple design that could be hanged both over the stage and the VJ booth. The 2 structures were mapped with the great Millumin software (be sure to check it out at <a href="http://millumin.com/">http://millumin.com/</a>) and the visuals played live with modul8 (routed through Millumin via Syphon). The idea was to stick to the minimal aesthetic of FLIM, with only white lines creating patterns on the structure, with bits of 3D graphics from time to time. Similar visuals were projected on a curved wall and on a small stucture made with semi-transparent screens.</p>
<p><a href="http://blog.antivj.com/wp-content/uploads/2011/12/IMG_8751-900px.jpg"><img class="alignnone size-large wp-image-869" src="http://blog.antivj.com/wp-content/uploads/2011/12/IMG_8751-900px-662x441.jpg" alt="Deadbeat live" width="662" height="441" /></a></p>
<p><a href="http://blog.antivj.com/wp-content/uploads/2011/12/IMG_8768-900px.jpg"><img class="alignnone size-large wp-image-871" src="http://blog.antivj.com/wp-content/uploads/2011/12/IMG_8768-900px-662x577.jpg" alt="The 2 structures" width="662" height="577" /></a></p>
<p><a href="http://blog.antivj.com/wp-content/uploads/2011/12/FLIM07.jpg"><img class="alignnone size-large wp-image-870" src="http://blog.antivj.com/wp-content/uploads/2011/12/FLIM07-662x499.jpg" alt="Deadbeat live" width="662" height="499" /></a></p>
<p><a href="http://blog.antivj.com/wp-content/uploads/2011/12/FLIM_900px.jpg"><img class="alignnone size-large wp-image-873" src="http://blog.antivj.com/wp-content/uploads/2011/12/FLIM_900px-662x662.jpg" alt="Additional visuals" width="662" height="662" /></a></p>
<p><a href="http://blog.antivj.com/wp-content/uploads/2011/12/MILLUMIN-ok.jpg"><img class="alignnone size-full wp-image-907" src="http://blog.antivj.com/wp-content/uploads/2011/12/MILLUMIN-ok.jpg" alt="" width="662" height="271" /></a><em>View from Millumin&#8217;s interface with grid warping enabled.</em></p>
<p><code><iframe width="651" height="366" src="http://www.youtube.com/embed/n0R-7q98tR8?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></code></p>
<p>&nbsp;</p>
<p>Many thanks to Kristoffer Karlsson for inviting me, Johan Holm for helping with the construction, and all the people involved in the project.</p>
<p>For more info: <a title="FLIM Stockholm / Facebook" href="https://www.facebook.com/flim.stockholm" target="_blank">FLIM Stockholm / Facebook</a> &amp; <a href="http://www.romaintardy.com" target="_blank">www.romaintardy.com</a></p>
<p>/ Romain</p>
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		<title>Romain Tardy and Nosaj Thing</title>
		<link>https://blog.antivj.com/2011/romain-tardy-and-nosaj-thing/</link>
		<comments>https://blog.antivj.com/2011/romain-tardy-and-nosaj-thing/#comments</comments>
		<pubDate>Tue, 25 Jan 2011 16:28:02 +0000</pubDate>
		<dc:creator><![CDATA[Joanie Lemercier]]></dc:creator>
				<category><![CDATA[Mapping]]></category>
		<category><![CDATA[report]]></category>
		<category><![CDATA[Aalto]]></category>
		<category><![CDATA[Czech republic]]></category>
		<category><![CDATA[Lunchmeat]]></category>
		<category><![CDATA[Nosaj Thing]]></category>
		<category><![CDATA[Prague]]></category>
		<category><![CDATA[Romain Tardy]]></category>

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		<description><![CDATA[Last March, Romain Tardy was invited by Lunchmeat festival to spend 14 days...]]></description>
				<content:encoded><![CDATA[<p>Last March, Romain Tardy was invited by<a title="lunchmeat" href="http://www.lunchmeat.cz/" target="_blank"> Lunchmeat festival</a> to spend 14 days at the meatfactory, an Art space in Prague,  to develop a project for a live performance with the Los Angeles-based abstract hip-hop artist<a title="nosaj thing" href="http://www.nosajthing.com/" target="_blank"> <em>Nosaj Thing</em></a>.</p>
<p>Even if he had some ideas in mind: sketches, drawings, and inspiring visuals from<span id="more-485"></span> Nosaj artworks, he decided to restart the project from scratch after spending some time at the meatfactory, and to design the structure while being in the actual venue, and then make this project completely in-situ.</p>
<p><!--more--> Material used were paper and pens, wood, foam, paste, light and a computer.</p>
<p>The result is a wooden structure covered by more than 500 polystyrene triangles, blended with a layer of light. This installation completely fades out the boundaries between a DJ booth, a sculpture, a three-dimensional screen, and traditional lighting.</p>
<p><!--more--><br />
Romain named it <em>Triangles, triangles, triangles (ad lib)</em><em>.</em></p>
<p><img class="alignnone" title="romain tardy and Nosaj thing" src="http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/1/34699/614176/lnchmt03_800.jpg" alt="romain tardy and Nosaj thing" width="600" height="338" /></p>
<p>One great thing about all these new &#8220;post-VJing&#8221; formats, is the fact that the work of the artist is not just <em>video-content-production-and-live-mixing </em> anymore, but it can now be a cross over between many disciplines, such as object design, 3d modelling, physical construction of structures, and you can end up working with carpenters, architects, designers, light artists..</p>
<p>Great to see many people get more interest in these new approaches to live visuals, and Romain&#8217;s work had a great follow up from Wired, Computer love, fastcodesign (who actually thinks <a href="http://www.fastcodesign.com/1663052/how-to-give-electronic-music-some-visual-kick-video" target="_blank">Romain is Nosaj Thing</a>), and many blogs with different interests and focuses.</p>
<p>The Lunchmeat team did a great work at documenting their event ! Here&#8217;s a short film about the residency and evolution of Romain&#8217;s project, and you can also find online a film <a href="http://vimeo.com/10611615" target="_blank">about the festival itself</a>, and many things their offered over a couple of days.</p>
<p><iframe src="http://player.vimeo.com/video/18402677?title=0&amp;byline=0&amp;portrait=0" frameborder="0" width="600" height="338"></iframe></p>
<p>You can also find more projects from Romain Tardy on <a href="http://romaintardy.com" target="_blank">his new website</a>.</p>
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