Cityscape 2095 is the results from a collaboration with the illustrator Marc Ferrario aka Mandril. Though using different techniques of expression, our work is heavily influenced by architecture.
This project began shortly after Imandril contacted me via facebook to tell me he like my work and would love to work with me in the future. After this first contact, I visited his website to see his work that I didn’t know before. I fell in admiration of his mastery of drawing, composing and his preciseness. I very appreciated his detailed cityscape so precise that you can zoom into almost indefinitely as a fractal. Though using different techniques of expression, I immediately saw that our works are both heavily influenced by architecture and I immediately imagined a possible collaboration.
We wanted to mix our artistic practices to achieve this project that blends 3D animation and drawing. To do this we used the technique of “2D mapping” or “reverse mapping”. (An article in this blog is planed in a near future to explain this technique). One of the pioneers of this technique is Joanie Lemercier he use it in several personal project like “Live Painting – Shackleton”. Before this project I had not really experienced this technique which I like very much. This collaboration was the perfect opportunity
The idea was to show the passing of a day in an imaginary city in fast-forward. We wanted to puts the spectator at the summit of a tower facing a huge “world city”. We wanted to mix various architectural influences to create a dystopian city strangely familiar but impossible to locate. Thomas Vaquié made the sound design to enforces this « disturbing strangeness »
Mandrill and I really like science fiction and anticipation tale. We were quite inspired by movies like Blade Runner, Amer Beton, The 5th Element or book as 1984 (George Orwel), Brave New World (Aldous Huxley) Fahrenheit 451 (Ray Bradbury), The Città Invisibili (Italo Calvino) and many more
The project was presented for the first time at the “Mapping Festival” of Geneva in May 2011.
Legoman (3D animation)
Thomas Vaquie (sound design)
Shot and edited by Jerome Monnot
(additional footage by Yannick Jacquet)
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