Bacteria farming and Software design.

This is an article about my creative process behind Paelodictyon, a site specific installation that I developed in collaboration with Yannick Jacquet and Thomas Vaquié. Since this was our first big project integrating Cinder in production from the early stages, and because I used it to create most of the visual content, this post is going to have a big emphasis on creative coding and software development. I’ll try not to get too technical, but still, you’ve been warned, this is a geeky post!

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