Tagged ‘Simon Geilfus‘

Bacteria farming and Software design.

This is an article about my creative process behind Paelodictyon, a site specific installation that I developed in collaboration with Yannick Jacquet and Thomas Vaquié. Since this was our first big project integrating Cinder in production from the early stages, and because I used it to create most of the visual content, this post is going to have a big emphasis on creative coding and software development. I’ll try not to get too technical, but still, you’ve been warned, this is a geeky post!

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Blog update

Almost 6 years since I started this blog.
It was back in March 2006, pretty much when I moved to the UK and started doing visuals (at the time in a very “classic VJing” manner), and this was  a kind of diary where I would describe my first VJ sets and relate VJing news in the Bristolian club scene.
We then started the Cuisine nights, a monthly audiovisual event we put on with  Read more →

Principles of geometry + AntiVJ: a stereoscopic show

AntiVJ has been working on a new format for French retro-futurist electronic producers Principles of Geometry. Using stereoscopy (technology used in IMAX cinemas to watch visuals with 3D glasses) they produced a 50min long real-time journey through space. An exciting experience and a real visual counterpart to the Read more →